Difference between revisions of "IOS 8 App Development Essentials"

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# [[A Swift iOS 8 UIKit Dynamics Tutorial|An iOS 10 UIKit Dynamics Tutorial]]<br><br>
 
# [[A Swift iOS 8 UIKit Dynamics Tutorial|An iOS 10 UIKit Dynamics Tutorial]]<br><br>
 
# [[An Introduction to iOS 8 Sprite Kit Game Programming|An Introduction to iOS 10 Sprite Kit Game Programming]]<br><br>
 
# [[An Introduction to iOS 8 Sprite Kit Game Programming|An Introduction to iOS 10 Sprite Kit Game Programming]]<br><br>
 +
# [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|An iOS 10 Sprite Kit Level Editor Game Tutorial]]<br><br>
 +
# [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|A iOS 10 Sprite Kit Collision Handling Tutorial]]<br><br>
 +
  
# [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|About the Sprite Kit Demo Game]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Creating the SpriteKitDemo Project]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Reviewing the SpriteKit Game Template Project]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Restricting Interface Orientation]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Modifying the GameScene SpriteKit Scene File]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Creating the Archery Scene]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Transitioning to the Archery Scene]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Adding the Texture Atlas]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Designing the Archery Scene]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Preparing the Archery Scene]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Preparing the Animation Texture Atlas]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Animating the Archer Sprite Node]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Creating the Arrow Sprite Node]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Shooting the Arrow]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Adding the Ball Sprite Node]]<br><br>
 
# [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial]]
 
#* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Defining the Category Bit Masks]]
 
#* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Assigning the Category Masks to the Sprite Nodes]]
 
#* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Configuring the Collision and Contact Masks]]
 
#* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Implementing the Contact Delegate]]
 
#* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Implementing a Physics Joint Between Nodes]]
 
#* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Game Over]]<br><br>
 
 
# [[An iOS 8 Sprite Kit Particle Emitter Tutorial]]
 
# [[An iOS 8 Sprite Kit Particle Emitter Tutorial]]
 
#* [[An iOS 8 Sprite Kit Particle Emitter Tutorial|What is the Particle Emitter?]]
 
#* [[An iOS 8 Sprite Kit Particle Emitter Tutorial|What is the Particle Emitter?]]

Revision as of 18:48, 7 November 2016

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© 2016 Neil Smyth / Payload Media. This eBook is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved.

Learn SwiftUI and take your iOS Development to the Next Level
SwiftUI Essentials – iOS 16 Edition book is now available in Print ($39.99) and eBook ($29.99) editions. Learn more...

Buy Print Preview Book

  1. Start Here

  2. Joining the Apple iOS Developer Program

  3. Installing Xcode 8 and the iOS 10 SDK

  4. A Guided Tour of Xcode 8

  5. An Introduction to Swift Playgrounds

  6. Swift Data Types, Constants and Variables

  7. Swift Operators and Expressions

  8. Swift Flow Control

  9. The Swift Switch Statement

  10. An Overview of Swift Functions and Closures

  11. The Basics of Object Oriented Programming in Swift

  12. An Introduction to Swift Inheritance

  13. Working with Array and Dictionary Collections in Swift

  14. Understanding Error Handling in Swift

  15. Creating an Interactive iOS 10 App

  16. An Introduction to Auto Layout in iOS 10

  17. Working with iOS 10 Auto Layout Constraints in Interface Builder

  18. An iOS 10 Auto Layout Example

  19. Using Trait Variations to Design Adaptive iOS User Interfaces

  20. Using Storyboards in Xcode 8

  21. An Overview of iOS 10 Table Views and Xcode 8 Storyboards

  22. Using Xcode 8 Storyboards to Build Dynamic TableViews

  23. Implementing iOS 10 TableView Navigation using Storyboards in Xcode 8

  24. Working with the iOS 10 Stack View Class

  25. An iOS 10 Stack View Tutorial

  26. An iOS 10 Split View Master-Detail Example

  27. An iOS 10 Split View Master-Detail Example

  28. A Guide to Multitasking in iOS 10

  29. An iOS 10 Multitasking Example

  30. Working with Directories in Swift 3 on iOS 10

  31. Working with Files in Swift 3 on iOS 10

  32. iOS 10 Directory Handling and File I/O in Swift – A Worked Example

  33. Preparing an iOS 10 App to use iCloud Storage

  34. Managing Files using the iOS 8 UIDocument Class

  35. Using iCloud Storage in an iOS 8 Application

  36. Synchronizing iOS 10 Key-Value Data using iCloud

  37. iOS 10 Database Implementation using SQLite

  38. An Example SQLite based iOS 10 Application using Swift and FMDB

  39. iOS 10 Databases in Swift using Core Data

  40. An iOS 10 Core Data Tutorial

  41. An Introduction to CloudKit Data Storage on iOS 10

  42. An Introduction to CloudKit Sharing

  43. An iOS 8 CloudKit Example

  44. An iOS 8 CloudKit Subscription Example

  45. An iOS CloudKit Sharing Example

  46. An Overview of iOS 10 Multitouch, Taps and Gestures

  47. An Example Swift iOS 8 Touch, Multitouch and Tap Application

  48. Detecting iOS 8 Touch Screen Gesture Motions in Swift

  49. Identifying Gestures using iOS 8 Gesture Recognizers

  50. An iOS 8 Swift Gesture Recognition Tutorial

  51. An iOS 10 3D Touch Force Handling Tutorial

  52. An iOS 9 3D Touch Quick Actions Tutorial

  53. An iOS 9 3D Touch Peek and Pop Tutorial

  54. Implementing TouchID Authentication in iOS 10 Apps

  55. Drawing iOS 10 2D Graphics with Core Graphics

  56. Interface Builder Live Views and iOS 10 Embedded Frameworks

  57. An iOS 10 Graphics Tutorial using Core Graphics and Core Image

  58. iOS 10 Animation using UIViewPropertyAnimator

  59. iOS 10 UIKit Dynamics – An Overview

  60. An iOS 10 UIKit Dynamics Tutorial

  61. An Introduction to iOS 10 Sprite Kit Game Programming

  62. An iOS 10 Sprite Kit Level Editor Game Tutorial

  63. A iOS 10 Sprite Kit Collision Handling Tutorial


  1. An iOS 8 Sprite Kit Particle Emitter Tutorial
  2. Integrating iAds into an iOS 8 App using Swift
  3. Integrating Maps into iOS 8 Applications using MKMapItem and Swift
  4. An Example Swift iOS 8 MKMapItem Application
  5. Getting Location Information using the iOS 8 Core Location Framework in Swift
  6. A Swift Example iOS 8 Location Application
  7. Working with Maps on iOS 8 with Swift, MapKit and the MKMapView Class
  8. Working with MapKit Local Search in iOS 8 and Swift
  9. Using MKDirections to get iOS 8 Map Directions and Routes
  10. An Introduction to Extensions in iOS 8
  11. An iOS 8 Today Extension Widget Tutorial
  12. Creating an iOS 8 Photo Editing Extension
  13. Creating an iOS 8 Action Extension
  14. Receiving Data from an iOS 8 Action Extension
  15. Using iOS 8 Event Kit and Swift to Create Date and Location Based Reminders
  16. Accessing the iOS 8 Camera and Photo Library in Swift
  17. An Example Swift iOS 8 iPhone Camera Application
  18. iOS 8 Video Playback using AVPlayer and AVPlayerViewController
  19. Playing Audio on iOS 8 using AVAudioPlayer
  20. Recording Audio on iOS 8 with AVAudioRecorder in Swift
  21. Integrating Twitter and Facebook into iOS 8 Applications using Swift
  22. An iOS 8 Swift Facebook Integration Tutorial using UIActivityViewController
  23. iOS 8 Facebook and Twitter Integration using SLRequest and Swift
  24. An Swift iOS 8 Twitter Integration Tutorial using SLRequest
  25. Making Store Purchases in Swift with the SKStoreProductViewController Class
  26. Building In-App Purchasing into iOS 8 Swift Applications
  27. Preparing an iOS 8 Application for In-App Purchases
  28. An iOS 8 Swift In-App Purchase Tutorial
  29. Configuring and Creating App Store Hosted Content for iOS 8 In-App Purchases

Learn SwiftUI and take your iOS Development to the Next Level
SwiftUI Essentials – iOS 16 Edition book is now available in Print ($39.99) and eBook ($29.99) editions. Learn more...

Buy Print Preview Book



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