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A Swift iOS 8 Sprite Kit Collision Handling Tutorial

2 bytes added, 19:13, 14 April 2015
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<pre>
func didBeginContact(contact: SKPhysicsContact) {
let firstNode = contact.bodyA.node as ! SKSpriteNode let secondNode = contact.bodyB.node as ! SKSpriteNode
if (contact.bodyA.categoryBitMask == arrowCategory) &&

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