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An iOS 7 Sprite Kit Collision Handling Tutorial

No change in size, 18:03, 1 February 2016
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Text replacement - "<google>ADSDAQBOX_FLOW</google>" to "<htmlet>adsdaqbox_flow</htmlet>"
== Implementing a Physics Joint Between Nodes ==
<googlehtmlet>ADSDAQBOX_FLOWadsdaqbox_flow</googlehtmlet>
When a valid hit is detected, the arrow needs to appear to embed partway into the ball and stick there as the ball continues its descent. In order to achieve this, a new texture will be applied to the arrow sprite node that makes the arrow appear without a tip and slightly shorter.

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