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An iOS 9 Sprite Kit Level Editor Game Tutorial

693 bytes removed, 18:37, 22 December 2015
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override func didMoveToView(view: SKView) {
/* Setup your scene here */
let myLabel = SKLabelNode(fontNamed:"Chalkduster")
myLabel.text = "Hello, World!"
myLabel.fontSize = 45
myLabel.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame))
self.addChild(myLabel)
}
/* Called when a touch begins */
for touch in touches {
let location = touch.locationInNode(self)
 
let sprite = SKSpriteNode(imageNamed:"Spaceship")
 
sprite.xScale = 0.5
sprite.yScale = 0.5
sprite.position = location
 
let action = SKAction.rotateByAngle(CGFloat(M_PI), duration:1)
 
sprite.runAction(SKAction.repeatActionForever(action))
 
self.addChild(sprite)
}
}
.

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