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An Example iOS 4 iPad Location Application (Xcode 4)

28 bytes added, 19:59, 27 October 2016
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Text replacement - "<table border="0" cellspacing="0">" to "<table border="0" cellspacing="0" width="100%">"
<googlehtmlet>BUY_IPADios9_upgrade</googlehtmlet>
}
</pre>
<googlehtmlet>BUY_IPAD_BOTTOMios9_upgrade</googlehtmlet>
The above code creates a new CLLocationManager object instance and configures it to use the “best accuracy” setting. It then declares itself as the application delegate for the object. The location manager object is then instructed to begin updating location information via a call to the startUpdatingLocation method. Since location tracking has just begun at this point, the startLocation object is also set to nil.
Click on the ''Run'' button located in the Xcode project window toolbar. If any compilation errors are encountered correct those problems and try again. Once the application has compiled and linked it will launch into the iOS iPad Simulator. Before location information can be gathered, the user is prompted to grant permission. Once permission is granted, the application will begin displaying location information:
<googlehtmlet>ADSDAQBOX_FLOWadsdaqbox_flow</googlehtmlet>
[[Image:ipad_location_app_running.jpg|A location based application running on the iPad]]
<googlehtmlet>BUY_IPAD_BOTTOMios9_upgrade</googlehtmlet>
 
<htmlet>ezoicbottom</htmlet>
<hr>
<table border="0" cellspacing="0" width="100%">

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