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If either the iPhone or iPad Simulator option is selected then the app will run within the corresponding simulated environment when it is built. To instruct Xcode to install and run the app on device itself, simply change this menu to the iOS Device setting. Assuming the device is connected, click on the ''Run'' button and watch the status updates as Xcode compiles the source code. Once the code is built, Xcode will need to sign the app using your developer certificate. If prompted with a message that reads “codesign wants to sign using key “<key name>” in your keychain select either ''Allow'' or ''Always Allow'' (if you do not wish to be prompted during future builds). Once signing is complete the status will change to “Running <appname> on <iPad device name>”. After a few seconds the app will be installed and will automatically start running on the device where it may be tested in a real world environment. 
 
 
<google>BUY_IPAD_BOTTOM</google>
 
 
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<td width="20%">[[Creating a Simple iPad iOS 4 App|Previous]]<td align="center">[[IPad iOS 4 App development Essentials - Xcode 4 Edition|Table of Contents]]<td width="20%" align="right">[[An Overview of the iPad iOS 4 Application Development Architecture|Next]]</td>
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<td width="20%">Creating a Simple iPad iOS 4 App<td align="center"><td width="20%" align="right">An Overview of the iPad iOS 4 Application Development Architecture</td>
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