Kindle Fire Development Essentials

Revision as of 16:32, 16 May 2013 by Neil (Talk | contribs)

Revision as of 16:32, 16 May 2013 by Neil (Talk | contribs)

Table of ContentsNext
An Overview and History of the Kindle Fire


<google>BUY_KINDLE_FIRE</google>


Table of Contents

  1. Introduction to Kindle Fire App Development Essentials
  2. An Overview of the Kindle Fire
  3. Setting up a Kindle Fire Android Development Environment
  4. Creating a Kindle Fire Android Virtual Device (AVD)
  5. Creating an Example Kindle Fire Android Application
  6. Testing Android Applications on a Physical Kindle Fire Device with ADB
  7. An Overview of the Kindle Fire Android Architecture
  8. The Anatomy of an Android Application
  9. Understanding Android Application and Activity Lifecycles
  10. Handling Android Activity State Changes



  1. Android Activity State Changes – An Example Application
  2. Saving and Restoring the User Interface State of an Android Activity
  3. Understanding Android Views, View Groups and Layouts
  4. Designing an Android User Interface using the Graphical Layout Tool
  5. Creating an Android User Interface in Java Code
  6. An Overview and Example of Android Event Handling
  7. Android Touch and Multi-touch Event Handling
  8. Android Gesture and Pinch Recognition on the Kindle Fire
  9. An Overview of Android Intents
  10. Android Explicit Intents – A Worked Example
  11. Android Implicit Intents – A Worked Example
  12. Android Broadcast Intents and Broadcast Receivers
  13. A Basic Overview of Android Threads and Thread handlers
  14. An Overview of Android Started and Bound Services
  15. Implementing an Android Started Service – A Worked Example
  16. Android Local Bound Services – A Worked Example
  17. Android Remote Bound Services – A Worked Example