Kindle Fire Development Essentials

Revision as of 15:05, 31 July 2012 by Neil (Talk | contribs)

Revision as of 15:05, 31 July 2012 by Neil (Talk | contribs)

Table of ContentsNext
An Overview and History of the Kindle Fire


<google>BUY_KINDLE_FIRE</google>


Table of Contents

  1. An Overview and History of the Kindle Fire
  2. Setting Up a Kindle Fire Android Development Environment
  3. Creating a Kindle Fire Android Virtual Device (AVD)
  4. Creating an Example Kindle Fire Android Application
  5. Testing Android Applications on a Physical Kindle Fire Device
  6. An Overview of the Kindle Fire Android Architecture
  7. The Anatomy of an Android Application
  8. Understanding Android Application and Activity Lifecycles
  9. Handling Android Activity State Changes
  10. Android Activity State Changes – An Example Application
  11. Saving and Restoring the User Interface State of an Android Activity
  12. Understanding Android Views, View Groups and Layouts
  13. Designing an Android User Interface using the Graphical Layout Tool
  14. Creating an Android User Interface in Java Code
  15. An Overview and Example of Android Event Handling
  16. Android Touch and Multi-touch Event Handling
  17. Android Gesture and Pinch Recognition on the Kindle Fire
  18. An Overview of Android Intents
  19. Android Explicit Intents – A Worked Example
  20. Android Implicit Intents – A Worked Example
  21. Android Broadcast Intents and Broadcast Receivers
  22. A Basic Overview of Android Threads and Thread handlers
  23. An Overview of Android Started and Bound Services
  24. Implementing an Android Started Service – A Worked Example
  25. Android Local Bound Services – A Worked Example
  26. Android Remote Bound Services – A Worked Example