Difference between revisions of "IOS iPhone iPad eBooks"

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<td valign="top">[[File:objective_c_print_cover_3rd_150x120.png|Click to read Objective-C 2.0|Objective-C 2.0 Essentials]]<td>Now fully updated for Modern Objective-C, the goal of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework. Regardless of whether you are developing for Mac OS X or the iPhone, this book covers everything you need to know about the Objective-C language. <br><br>[[Objective-C 2.0 Essentials|Read this book>>]]<br><br></td>
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<td valign="top">[[File:objective_c_print_cover_3rd_150x120.png|Click to read Objective-C 2.0|link=Objective-C 2.0 Essentials]]<td>Now fully updated for Modern Objective-C, the goal of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework. Regardless of whether you are developing for Mac OS X or the iPhone, this book covers everything you need to know about the Objective-C language. <br><br>[[Objective-C 2.0 Essentials|Read this book>>]]<br><br></td>
 
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Revision as of 21:01, 1 February 2016



iOS iPhone and iPad Development eBooks

Click to Read iOS 9 App Development EssentialsThe aim of iOS 9 App Development Essentials is to teach you the skills necessary to build your own applications for the iPhone and iPad using Xcode 6, the iOS 8 SDK and the Swift programming language. Beginning with the basics, this book provides an overview of the architecture of iOS 9. Introductions to Xcode 7 and programming in Swift are provided followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as user interface layout, file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, multitasking, in-app purchasing, iCloud storage, CloudKit, App Extensions, camera access and video playback. Other features are also covered in detail including 2-D game development using Sprite Kit and user interface animation using UIKit Dynamics.

Additional features of iOS development using Xcode 7 are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, CloudKit data storage and TouchID authentication.
The key new features of iOS 9 and Xcode 7 are also covered in detail, including new error handling in Swift 2, designing Stack View based user interfaces, multiple storyboard support, iPad multitasking, map flyover support, 3D Touch and Picture-in-Picture media playback.



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Click to Read watchOS 2 App Development Essentials watchOS 2 App Development Essentials is intended for readers with some existing experience of iOS development using Xcode and the Swift programming language. Beginning with the basics, this book provides an introduction to watchOS apps and the WatchKit app development architecture before covering topics such as tables, navigation, user input handling, image handling, animation, maps and menus.

More advanced topics are also covered throughout the book, including communication and data sharing between a WatchKit app and the parent iOS app, working with custom fonts and the design and implementation of custom notifications and complications.



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Click to Read WatchKit App Development EssentialsWatchKit App Development Essentials is intended for readers with some existing experience of iOS development using Xcode and the Swift programming language. Beginning with the basics, this book provides an introduction to WatchKit apps and the WatchKit app development architecture before covering topics such as tables, navigation, user input handling, image handling, animation, maps and menus.

More advanced topics are also covered throughout the book, including communication and data sharing between a WatchKit app and the parent iOS app, working with custom fonts and the design and implementation of custom notifications.



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Click to Read iOS 8 App Development EssentialsThe aim of iOS 8 App Development Essentials is to teach you the skills necessary to build your own applications for the iPhone and iPad using Xcode 6, the iOS 8 SDK and the Swift programming language. Beginning with the basics, this book provides an overview of the architecture of iOS 8. Introductions to Xcode 6 and programming in Swift are provided followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as user interface layout, file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, multitasking, in-app purchasing, iCloud storage, CloudKit, App Extensions, camera access and video playback. Other features are also covered in detail including 2-D game development using Sprite Kit and user interface animation using UIKit Dynamics.

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Click to Read iOS 7 App Development EssentialsThe aim of iOS 7 App Development Essentials is to teach you the skills necessary to build your own applications for the iPhone and iPad using Xcode 5 and the iOS 7 SDK. Beginning with the basics, this book provides an overview of the architecture of iOS 7. Introductions to Xcode 5 and programming in Objective-C are provided followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as user interface layout, file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, multitasking, in-app purchasing, iCloud storage, camera access and video playback. New iOS 7 specific features are also covered in detail including 2D game development using Sprite Kit and user interface animation using UIKit Dynamics.

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Click to read Objective-C 2.0Now fully updated for Modern Objective-C, the goal of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework. Regardless of whether you are developing for Mac OS X or the iPhone, this book covers everything you need to know about the Objective-C language.

Read this book>>

Click to Read iPhone iOS 6 Development EssentialsThe aim of iPhone iOS 6 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the architecture of iOS 6. Introductions to Xcode and programming in Objective-C are provided followed by an in-depth look at the design of iPhone applications and user interfaces. More advanced topics such as user interface layout, file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, multitasking, in-app purchasing, iCloud storage, camera access and video playback. New iOS 6 specific features are also covered in detail including Facebook integration, Auto Layout, Apple Maps, Collections, Reminders and user interface state preservation.

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Click to Read iPad iOS 6 Development EssentialsThe aim of iPad iOS 6 Development Essentials is to teach you the skills necessary to build your own applications for the iPad. Beginning with the basics, this book provides an overview of the architecture of iOS 6. Introductions to Xcode and programming in Objective-C are provided followed by an in-depth look at the design of iPhone applications and user interfaces. More advanced topics such as user interface layout, file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, multitasking, in-app purchasing, iCloud storage, camera access and video playback. New iOS 6 specific features are also covered in detail including Facebook integration, Auto Layout, Apple Maps, Collections, Reminders and user interface state preservation.

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Click to Read iPad iOS 5 Development EssentialsBeginning with the basics, iPad iOS 5 Development Essentials provides an overview of the iPad hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPad applications and user interfaces. More advanced topics such as file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. New iOS 5 specific features are also covered including page view controller implementation, iCloud based storage, Storyboard user interface design, image filtering with Core Image and Twitter integration.

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Click to Read iPhone iOS 5 Development EssentialsBeginning with the basics, iPhone iOS 5 Development Essentials provides an overview of the iPhone hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. More advanced topics such as file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. New iOS 5 specific features are also covered including page view controller implementation, iCloud based storage, Storyboard user interface design, image filtering with Core Image and Twitter integration.

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Click to read iPad iOS 4 App Development EssentialsBeginning with the basics, this book provides an overview of the iPad hardware and the architecture of iOS 4. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPad applications and user interfaces. More advanced topics such as file handling, database management, graphics drawing, animation, split views and popovers are also covered, as are touch screen handling, multitasking, iAds integration, location management, mapKit handling, local notifications, camera access and video playback support. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for the iPad using the iOS 4 SDK and Xcode 4. Read this book>>

Click to read iPhone iOS 4 Development Essentials Xcode 4 EditionFully updated for Xcode 4 this is the latest version of Techotopia's most read eBook. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 4. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. More advanced topics such as file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, multitasking, iAds integration, location management, local notifications, camera access and video playback support. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for the iPhone. Read this book >>

Click to read iPhone iOS 4 Development EssentialsBeginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 4. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. More advanced topics such as file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, multitasking, iAds integration, location management, local notifications, camera access and video playback support. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for the iPhone. Read this book >>

Click to read iPhone App Development EssentialsThe aim of this book is to teach you the skills necessary to build your own apps for the iPhone using the iOS 3 version of iPhone SDK and the Xcode development enviroment.

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