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Drawing iOS 4 iPad 2D Graphics with Quartz (Xcode 4)

584 bytes added, 16:47, 17 May 2011
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This chapter has covered some of the basic principles behind the drawing of two dimensional graphics on the iPad using the Quartz 2D API. Topics covered included obtaining the graphics context, implementing the drawRect method and the handling of colors and transparency. In [[An iOS4 iPad Graphics Drawing Tutorial using Quartz 2D (Xcode 4)|An iOS4 iPad Graphics Drawing Tutorial using Quartz 2D]], this theory will be put into practice with examples of how to draw a variety of shapes and images on an iPad screen.
 
 
<google>BUY_IPAD_BOTTOM</google>
 
 
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<table border="0" cellspacing="0" width="100%">
<tr>
<td width="20%">[[An iPad iOS 4 Gesture Recognition Tutorial (Xcode 4)|Previous]]<td align="center">[[IPad iOS 4 App development Essentials - Xcode 4 Edition|Table of Contents]]<td width="20%" align="right">[[An iOS 4 iPad Graphics Drawing Tutorial using Quartz 2D (Xcode 4)|Next]]</td>
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<td width="20%">An iPad iOS 4 Gesture Recognition Tutorial (Xcode 4)<td align="center"><td width="20%" align="right">An iOS 4 iPad Graphics Drawing Tutorial using Quartz 2D (Xcode 4)</td>
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