Drawing Graphics in C Sharp

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The purpose of this chapter of C# Essentials is to provide the reader with a knowledge of teh basics of graphics drawing in C#. Drawing in C# is achieved using the Graphics Object. The Graphics Object takes much of the pain out of graphics drawing by abstracting away all the problems of dealing with different display devices and screens resolutions. The C# programmer merely needs to create a Graphic Object and tell it what and where to draw.


Contents


Persistent Graphics

An important point to note before proceeding with is chapter is that simply creating a Graphics Object for a component and they drawing on that component does not create persistent graphics. In fact what will happen is that as soon as the window is minimized, or obscured by another window the graphics will be erased.

Fore this reason, steps need to be taken to ensure that any graphics are persistent. Two mechanisms for achieving this to perform the drawing in the Paint() event handler of the control, or to perform the drawing on a bitmap image in memory and then transfer that image to the component whenever the Paint() event is triggered (which occurs whenever the control is displayed or unobscured). We will look at using the Paint() event in this chapter and Using Bitmaps for Persistent Graphics in C# in the next chapter.

Creating a Graphics Object

The first step in this tutorial is to create a new Visual Studio project called CSharpGraphics. With the new project created select the Form in the design area and click on the lightning bolt at the top of the Properties panel to list the events available for the Form. Double click the Paint event to display the code editing page.

Graphics Objects are created by calling the CreateGraphics() method of the component on which the drawing is to performed. For example, a Graphics Object can be created on our Form called Form1 by calling CreateGraphics() method as follows in the Paint():

       private void Form1_Paint(object sender, PaintEventArgs e)
        {
            System.Drawing.Graphics graphicsObj;

            graphicsObj = this.CreateGraphics();
        }

Now that we have a Graphic Object we need a Pen with which to draw.


Creating a Pen In C#

A Graphics Object is of little use without a Pen object with which to draw (much as a sheet of paper is no good without a pen or pencil with which to draw). A Pen object may be quite easily created as follows:

Pen variable_name = new Pen (color, width);

where variable_name is the name to be assigned to the Pen object, color is the color of the pen and width is the width of the lines to be drawn by the pen.

For example, we can create red pen that is 5 pixels wide as follows:

       private void Form1_Paint(object sender, PaintEventArgs e)
        {
            System.Drawing.Graphics graphicsObj;

            graphicsObj = this.CreateGraphics();

            Pen myPen = new Pen(System.Drawing.Color.Red, 5);
        }

Once a Pen object has been created other properties may be changed. For example, the DashStyle property can be modified to change the style of line (i.e Dash, DashDot, DashDotDot, Dot, Solid or Custom). Properties such as the color and width may similarly be changed after a Pen has been created:

           myPen.DashStyle = System.Drawing.Drawing2D.DashStyle.DashDotDot;

            myPen.Color = System.Drawing.Color.RoyalBlue;

            myPen.Width = 3;

Now that we have a Paint() event handler, a Graphics Object and Pen we can now begin to draw.

Drawing Lines in C#

Lines are drawn in C# using the DrawLine() method of the Graphics Object. This method takes a pre-instantiated Pen object and two sets of x and y co-ordinates (the begin and end points of the line) as arguments. For example, to draw a line from 20, 20 to 200, 210 on our sample form:

       private void Form1_Paint(object sender, PaintEventArgs e)
        {
            System.Drawing.Graphics graphicsObj;

            graphicsObj = this.CreateGraphics();

            Pen myPen = new Pen(System.Drawing.Color.Red, 5);

            graphicsObj.DrawLine(myPen, 20, 20, 200, 210);
        }

The above code, when compiled and executed will result in the form appearing as follows:

Drawing a Line in C#

Drawing Squares and Rectangles in C#

For the purposes of drawing rectangles and squares in C# the GraphicsObject provides the DrawRectangle() method. There are two two ways to use the DrawRectangle() method. One is to pass through a Rectangle object and Pen and the other is to create an instance of a Rectangle object and pass that through along with the Pen. We will begin by looking at drawing a rectangle without a pre-created rectangle object. The syntax for this is:

graphicsobj.DrawRectangle(pen, x, y, width, height);

The alternative is to pass through a Rectangle object in place of the co-ordinates and dimensions. The syntax for creating a Rectangle object in C# is as follows:

Rectangle rectangleObj = new Rectangle (x, y, width, height);

Once a Rectangle object has been instantiated the syntax to call DrawRectangle() is as follows:

graphicsobj.DrawRectangle(pen, x, y, rectangleobj);

The following example creates a Rectangle which is then used as an argument to DrawRectangle():

       private void Form1_Paint(object sender, PaintEventArgs e)
       {
            System.Drawing.Graphics graphicsObj;

            graphicsObj = this.CreateGraphics();

            Pen myPen = new Pen(System.Drawing.Color.Red, 5);

            Rectangle myRectangle = new Rectangle(20, 20, 250, 200);

            graphicsObj.DrawRectangle(myPen, myRectangle);
       }

When an application containing the above code is compiled and executed the following graphics will appear in the form:

C Sharp Rectangle Drawing Example

If multiple rectangles of different shapes need to be drawn it it is not necessary to create a new Rectangle object for each call to the DrawRectangle(); method. Instead the shape of an existing Rectangle object may be altered by calling the Inflate() method of the Rectangle class. This method accepts two arguments, the amount by which the width is to be changed and the amount by which the height is to be changed. If a dimension is to be left unchanged 0 should be passed through as the change value.

To reduce a dimension pass through the negative amount by which the dimension is to be changed:

      Rectangle myRectangle = new Rectangle(20, 20, 250, 200);

      myRectangle.Inflate(10, -20); Increase width by 10. Reduce height my 20

Drawing Ellipses and Circles in C#

Ellipses and circles are drawn in C# using the DrawEllipse() method of the GraphicsObject class. The size of the shape to be drawn is defined by specifying a rectangle into which the shape must fit. As with the DrawRectangle() method, there are two two ways to use the DrawEllipse() method. One is to pass through a Rectangle object and Pen and the other is to create an instance of a Rectangle object and pass that through along with the Pen.

To draw an ellipse without first creating a Rectangle object use the following syntax:

graphicsobj.DrawEllipse(pen, x, y, width, height);

The alternative is to pass through a Rectangle object in place of the co-ordinates and dimensions. The syntax for creating a Rectangle object in C# is as follows:

Rectangle rectangleObj = new Rectangle (x, y, width, height);

Once a Rectangle object has been instantiated the syntax to call DrawRectangle() is as follows:

graphicsobj.DrawEllipse(pen, x, y, rectangleobj);

The following example creates a Rectangle which is then used as an argument to DrawEllipse():

       private void Form1_Paint(object sender, PaintEventArgs e)
       {
            System.Drawing.Graphics graphicsObj;

            graphicsObj = this.CreateGraphics();

            Pen myPen = new Pen(System.Drawing.Color.Green, 5);
            Rectangle myRectangle = new Rectangle(20, 20, 250, 200);
            graphicsObj.DrawEllipse(myPen, myRectangle);
       }

When compiled and executed the above code creates the following graphics output on the form:

Drawing an Ellipse with C#

Drawing Text with C#

Text is drawn onto a Graphics Object using the DrawText() method. The syntax for this method is as follows:

graphicsobj.DrawString(string, font, brush, x, y);

The string argument specifies the text to be drawn. Font defines the font to be used to display the text and requires the creation of a Font object. The brush object is similar to the Pen object used to draw shapes with the exception that it specifies a fill pattern. Finally, the x and y values specify the top left hand corner of the text.

In order to create a Font object a font size, font family and font style may be specified. For example to create a Helvetica, 40 point Italic font:

       Font myFont = new System.Drawing.Font("Helvetica", 40, FontStyle.Italic); 

A brush object is created by specifying by calling the appropriate constructor for the brush type and specifying a color:

       Brush myBrush = new SolidBrush(System.Drawing.Color.Red);

Having created the necessary objects we can incorporate these into our example C# application to draw some text:

       private void Form1_Paint(object sender, PaintEventArgs e)
        {
            System.Drawing.Graphics graphicsObj;

            graphicsObj = this.CreateGraphics();

            Font myFont = new System.Drawing.Font("Helvetica", 40, FontStyle.Italic);

            Brush myBrush = new SolidBrush(System.Drawing.Color.Red);

            graphicsObj.DrawString("Hello C#", myFont, myBrush, 30, 30);

        }

The above code, when compiled and run, will output the following text onto the form:

Drawing Text with C#



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Building a Toolbar with C Sharp and Visual StudioUsing Bitmaps for Persistent Graphics in C#