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An iOS 9 Sprite Kit Particle Emitter Tutorial

217 bytes added, 20:00, 27 October 2016
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[[Image:xcode_7_spritekit_particle_file.png]]
Figure 70-1
[[Image:Examplexcode_6_spritekit_particle_editor.jpgpng]]
Figure 70-2
The acceleration properties control the degree to which a particle accelerates or decelerates after emission in terms of both X and Y directions.
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=== Particle Scale ===
[[Image:xcode_6_color_ramp.png]]
Figure 70-3
[[Image:xcode_6_particle_emitter_rocket.png|A rocket flame effect using the Xcode 7 particle emitter]]
Figure 70-4
[[Image:xcode_6_change_color_pallete.png]]
Figure 70-5
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Click on the Particle Texture drop down menu and select the BallFragment image and change the Blend Mode menu to Alpha.
Figure 70-7
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Select the new action object in the timeline and use the Attributes Inspector panel to set the Filename property to the burstsound.mp3 file.
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