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CGFloat pointX = point.x;
CGFloat pointY = point.y;
</pre>
 
== Releasing Memory ==
 
Before running the application the all important code to release memory is needed:
 
<pre>
- (void)dealloc
{
[touchStatus release];
[methodStatus release];
[tapStatus release];
[super dealloc];
}
.
.
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
tapStatus = nil;
touchStatus = nil;
methodStatus = nil;
}
</pre>