Difference between revisions of "IOS 7 App Development Essentials"
From Techotopia
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#* [[An iOS 7 Sprite Kit Game Tutorial|Shooting the Arrow]] | #* [[An iOS 7 Sprite Kit Game Tutorial|Shooting the Arrow]] | ||
#* [[An iOS 7 Sprite Kit Game Tutorial|Adding the Ball Sprite Node]]<br><br> | #* [[An iOS 7 Sprite Kit Game Tutorial|Adding the Ball Sprite Node]]<br><br> | ||
+ | # [[An iOS 7 Sprite Kit Collision Handling Tutorial]] | ||
+ | #* [[An iOS 7 Sprite Kit Collision Handling Tutorial|Defining the Category Bit Masks]] | ||
+ | #* [[An iOS 7 Sprite Kit Collision Handling Tutorial|Assigning the Category Masks to the Sprite Nodes]] | ||
+ | #* [[An iOS 7 Sprite Kit Collision Handling Tutorial|Configuring the Collision and Contact Masks]] | ||
+ | #* [[An iOS 7 Sprite Kit Collision Handling Tutorial|Implementing the Contact Delegate]] | ||
+ | #* [[An iOS 7 Sprite Kit Collision Handling Tutorial|Implementing a Physics Joint Between Nodes]] | ||
+ | #* [[An iOS 7 Sprite Kit Collision Handling Tutorial|Game Over]]<br><br> |
Revision as of 20:35, 4 October 2013
© 2013 Neil Smyth / Payload Media. This eBook is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved.
<google>BUY_IOS7</google>
- iOS 7 UIKit Dynamics - An Overview
- Understanding UIKit Dynamics
- The UIKit Dynamics Architecture
- Dynamic Items
- Dynamic Behaviors
- The Reference View
- The Dynamic Animator
- Implementing UIKit Dynamics in an iOS 7 Application
- Dynamic Animator Initialization
- Configuring Gravity Behavior
- Configuring Collision Behavior
- Configuring Attachment Behavior
- Configuring Snap Behavior
- Configuring Push Behavior
- The UIDynamicItemBehavior Class
- Combining Behaviors to Create a Custom Behavior
- An iOS 7 UIKit Dynamics Tutorial
- An Introduction to iOS 7 Sprite Kit Programming
- An iOS 7 Sprite Kit Game Tutorial
- About the Sprite Kit Demo Game
- Creating the SpriteKitDemo Project
- Reviewing the SpriteKit Game Template Project
- Creating the Game Scene Classes
- Implementing the Welcome Scene
- Transitioning to the Archery Scene
- Transitioning to the Archery Scene
- Preparing the Archery Scene
- Adding the Texture Atlas
- Obtaining a Texture from the Atlas
- Preparing the Animation Texture Atlas
- Animating the Archer Sprite Node
- Creating the Arrow Sprite Node
- Creating the Arrow Sprite Node
- Shooting the Arrow
- Adding the Ball Sprite Node
- An iOS 7 Sprite Kit Collision Handling Tutorial