Difference between revisions of "IOS 8 App Development Essentials"

From Techotopia
Jump to: navigation, search
Line 77: Line 77:
 
# [[iOS 10 Animation using UIViewPropertyAnimator]]<br><br>
 
# [[iOS 10 Animation using UIViewPropertyAnimator]]<br><br>
 
# [[iOS 8 UIKit Dynamics – An Overview|iOS 10 UIKit Dynamics – An Overview]]<br><br>
 
# [[iOS 8 UIKit Dynamics – An Overview|iOS 10 UIKit Dynamics – An Overview]]<br><br>
 
 
# [[A Swift iOS 8 UIKit Dynamics Tutorial|An iOS 10 UIKit Dynamics Tutorial]]<br><br>
 
# [[A Swift iOS 8 UIKit Dynamics Tutorial|An iOS 10 UIKit Dynamics Tutorial]]<br><br>
 +
# [[An Introduction to iOS 8 Sprite Kit Game Programming|An Introduction to iOS 10 Sprite Kit Game Programming]]<br><br>
  
#* [[A Swift iOS 8 UIKit Dynamics Tutorial|Creating the UIKit Dynamics Example Project]]
 
#* [[A Swift iOS 8 UIKit Dynamics Tutorial|Adding the Dynamic Items]]
 
#* [[A Swift iOS 8 UIKit Dynamics Tutorial|Creating the Dynamic Animator Instance]]
 
#* [[A Swift iOS 8 UIKit Dynamics Tutorial|Adding Gravity to the Views]]
 
#* [[A Swift iOS 8 UIKit Dynamics Tutorial|Implementing Collision Behavior]]
 
#* [[A Swift iOS 8 UIKit Dynamics Tutorial|Attaching a View to an Anchor Point]]
 
#* [[A Swift iOS 8 UIKit Dynamics Tutorial|Implementing a Spring Attachment Between two Views]]<br><br>
 
# [[An Introduction to iOS 8 Sprite Kit Game Programming]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|What is Sprite Kit?]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|The Key Components of a Sprite Kit Game]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|Sprite Kit View]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|Scenes]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|Nodes]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|Physics Bodies]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|Physics World]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|Actions]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|Transitions]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|Texture Atlas]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|Constraints]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|An Example Sprite Kit Game Hierarchy]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|The Sprite Kit Game Rendering Loop]]
 
#* [[An Introduction to iOS 8 Sprite Kit Game Programming|The Sprite Kit Level Editor]]<br><br>
 
 
# [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial]]
 
# [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|About the Sprite Kit Demo Game]]
 
#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|About the Sprite Kit Demo Game]]

Revision as of 15:44, 7 November 2016

Table of ContentsNext
Start Here



© 2016 Neil Smyth / Payload Media. This eBook is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved.

Learn SwiftUI and take your iOS Development to the Next Level
SwiftUI Essentials – iOS 16 Edition book is now available in Print ($39.99) and eBook ($29.99) editions. Learn more...

Buy Print Preview Book

  1. Start Here

  2. Joining the Apple iOS Developer Program

  3. Installing Xcode 8 and the iOS 10 SDK

  4. A Guided Tour of Xcode 8

  5. An Introduction to Swift Playgrounds

  6. Swift Data Types, Constants and Variables

  7. Swift Operators and Expressions

  8. Swift Flow Control

  9. The Swift Switch Statement

  10. An Overview of Swift Functions and Closures

  11. The Basics of Object Oriented Programming in Swift

  12. An Introduction to Swift Inheritance

  13. Working with Array and Dictionary Collections in Swift

  14. Understanding Error Handling in Swift

  15. Creating an Interactive iOS 10 App

  16. An Introduction to Auto Layout in iOS 10

  17. Working with iOS 10 Auto Layout Constraints in Interface Builder

  18. An iOS 10 Auto Layout Example

  19. Using Trait Variations to Design Adaptive iOS User Interfaces

  20. Using Storyboards in Xcode 8

  21. An Overview of iOS 10 Table Views and Xcode 8 Storyboards

  22. Using Xcode 8 Storyboards to Build Dynamic TableViews

  23. Implementing iOS 10 TableView Navigation using Storyboards in Xcode 8

  24. Working with the iOS 10 Stack View Class

  25. An iOS 10 Stack View Tutorial

  26. An iOS 10 Split View Master-Detail Example

  27. An iOS 10 Split View Master-Detail Example

  28. A Guide to Multitasking in iOS 10

  29. An iOS 10 Multitasking Example

  30. Working with Directories in Swift 3 on iOS 10

  31. Working with Files in Swift 3 on iOS 10

  32. iOS 10 Directory Handling and File I/O in Swift – A Worked Example

  33. Preparing an iOS 10 App to use iCloud Storage

  34. Managing Files using the iOS 8 UIDocument Class

  35. Using iCloud Storage in an iOS 8 Application

  36. Synchronizing iOS 10 Key-Value Data using iCloud

  37. iOS 10 Database Implementation using SQLite

  38. An Example SQLite based iOS 10 Application using Swift and FMDB

  39. iOS 10 Databases in Swift using Core Data

  40. An iOS 10 Core Data Tutorial

  41. An Introduction to CloudKit Data Storage on iOS 10

  42. An Introduction to CloudKit Sharing

  43. An iOS 8 CloudKit Example

  44. An iOS 8 CloudKit Subscription Example

  45. An iOS CloudKit Sharing Example

  46. An Overview of iOS 10 Multitouch, Taps and Gestures

  47. An Example Swift iOS 8 Touch, Multitouch and Tap Application

  48. Detecting iOS 8 Touch Screen Gesture Motions in Swift

  49. Identifying Gestures using iOS 8 Gesture Recognizers

  50. An iOS 8 Swift Gesture Recognition Tutorial

  51. An iOS 10 3D Touch Force Handling Tutorial

  52. An iOS 9 3D Touch Quick Actions Tutorial

  53. An iOS 9 3D Touch Peek and Pop Tutorial

  54. Implementing TouchID Authentication in iOS 10 Apps

  55. Drawing iOS 10 2D Graphics with Core Graphics

  56. Interface Builder Live Views and iOS 10 Embedded Frameworks

  57. An iOS 10 Graphics Tutorial using Core Graphics and Core Image

  58. iOS 10 Animation using UIViewPropertyAnimator

  59. iOS 10 UIKit Dynamics – An Overview

  60. An iOS 10 UIKit Dynamics Tutorial

  61. An Introduction to iOS 10 Sprite Kit Game Programming

  1. An iOS 8 Swift Sprite Kit Level Editor Game Tutorial
  2. A Swift iOS 8 Sprite Kit Collision Handling Tutorial
  3. An iOS 8 Sprite Kit Particle Emitter Tutorial
  4. Integrating iAds into an iOS 8 App using Swift
  5. Integrating Maps into iOS 8 Applications using MKMapItem and Swift
  6. An Example Swift iOS 8 MKMapItem Application
  7. Getting Location Information using the iOS 8 Core Location Framework in Swift
  8. A Swift Example iOS 8 Location Application
  9. Working with Maps on iOS 8 with Swift, MapKit and the MKMapView Class
  10. Working with MapKit Local Search in iOS 8 and Swift
  11. Using MKDirections to get iOS 8 Map Directions and Routes
  12. An Introduction to Extensions in iOS 8
  13. An iOS 8 Today Extension Widget Tutorial
  14. Creating an iOS 8 Photo Editing Extension
  15. Creating an iOS 8 Action Extension
  16. Receiving Data from an iOS 8 Action Extension
  17. Using iOS 8 Event Kit and Swift to Create Date and Location Based Reminders
  18. Accessing the iOS 8 Camera and Photo Library in Swift
  19. An Example Swift iOS 8 iPhone Camera Application
  20. iOS 8 Video Playback using AVPlayer and AVPlayerViewController
  21. Playing Audio on iOS 8 using AVAudioPlayer
  22. Recording Audio on iOS 8 with AVAudioRecorder in Swift
  23. Integrating Twitter and Facebook into iOS 8 Applications using Swift
  24. An iOS 8 Swift Facebook Integration Tutorial using UIActivityViewController
  25. iOS 8 Facebook and Twitter Integration using SLRequest and Swift
  26. An Swift iOS 8 Twitter Integration Tutorial using SLRequest
  27. Making Store Purchases in Swift with the SKStoreProductViewController Class
  28. Building In-App Purchasing into iOS 8 Swift Applications
  29. Preparing an iOS 8 Application for In-App Purchases
  30. An iOS 8 Swift In-App Purchase Tutorial
  31. Configuring and Creating App Store Hosted Content for iOS 8 In-App Purchases

Learn SwiftUI and take your iOS Development to the Next Level
SwiftUI Essentials – iOS 16 Edition book is now available in Print ($39.99) and eBook ($29.99) editions. Learn more...

Buy Print Preview Book



Table of ContentsNext
Start Here