Difference between revisions of "IPhone iOS 6 Development Essentials"
From Techotopia
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#* [[Using an Xcode Storyboard to Create a Static Table View (iOS 6)|Building and Running the Application]]<br><br> | #* [[Using an Xcode Storyboard to Create a Static Table View (iOS 6)|Building and Running the Application]]<br><br> | ||
# [[Implementing a Page based iOS 6 iPhone Application using UIPageViewController]] | # [[Implementing a Page based iOS 6 iPhone Application using UIPageViewController]] | ||
+ | #* [[Implementing a Page based iOS 6 iPhone Application using UIPageViewController|The UIPageViewController Class]] | ||
+ | #* [[Implementing a Page based iOS 6 iPhone Application using UIPageViewController|The UIPageViewController DataSource]] | ||
+ | #* [[Implementing a Page based iOS 6 iPhone Application using UIPageViewController|Navigation Orientation]] | ||
+ | #* [[Implementing a Page based iOS 6 iPhone Application using UIPageViewController|Spine Location]] | ||
+ | #* [[Implementing a Page based iOS 6 iPhone Application using UIPageViewController|The UIPageViewController Delegate Protocol]]<br><br> | ||
+ | # [[An Example iOS 6 iPhone UIPageViewController Application]] | ||
# [[An Overview of iOS 6 Collection View and Flow Layout]] | # [[An Overview of iOS 6 Collection View and Flow Layout]] | ||
#* [[An Overview of iOS 6 Collection View and Flow Layout|An Overview of Collection Views]] | #* [[An Overview of iOS 6 Collection View and Flow Layout|An Overview of Collection Views]] |
Revision as of 17:47, 5 October 2012
Table of Contents
- The Basics of Modern Objective-C
- An Introduction to Auto Layout in iOS 6
- Working with iOS 6 Auto Layout Constraints in Interface Builder
- An iPhone iOS 6 Auto Layout Example
- Implementing iOS 6 Auto Layout Constraints in Code
- Implementing Cross-Hierarchy Auto Layout Constraints in iOS 6
- Understanding the iOS 6 Auto Layout Visual Format Language
- Using Xcode Storyboarding
- Creating the Storyboard Example Project
- Accessing the Storyboard
- Adding Scenes to the Storyboard
- Configuring Storyboard Segues
- Configuring Storyboard Transitions
- Associating a View Controller with a Scene
- Passing Data Between Scenes
- Unwinding Storyboard Segues
- Triggering a Storyboard Segue Programmatically
- Using Xcode Storyboards to create an iOS 6 iPhone Tab Bar Application
- An Overview of the Tab Bar
- Understanding View Controllers in a Multiview Application
- Setting up the Tab Bar Example Application
- Reviewing the Project Files
- Renaming the Initial View Controller
- Adding the View Controller for the Second Content View
- Adding the Tab Bar Controller to the Storyboard
- Adding a Second View Controller to the Storyboard
- Designing the View Controller User interfaces
- Configuring the Tab Bar Items
- Building and Running the Application
- An Overview of iOS 6 Table Views and Xcode Storyboards
- Using Xcode Storyboards to Build Dynamic TableViews with Prototype Table View Cells
- Creating the Example Project
- Adding the TableView Controller to the Storyboard
- Creating the UITableViewController and UITableViewCell Subclasses
- Declaring the Cell Reuse Identifier
- Designing a Storyboard UITableView Prototype Cell
- Modifying the CarTableViewCell Class
- Creating the Table View Datasource
- Downloading and Adding the Image Files
- Compiling and Running the Application
- Implementing TableView Navigation using Xcode Storyboards
- Using an Xcode Storyboard to Create a Static Table View
- Implementing a Page based iOS 6 iPhone Application using UIPageViewController
- An Example iOS 6 iPhone UIPageViewController Application
- An Overview of iOS 6 Collection View and Flow Layout
- An Overview of Collection Views
- The UICollectionView Class
- The UICollectionViewCell Class
- The UICollectionReusableView Class
- The UICollectionViewFlowLayout Class
- The UICollectionViewLayoutAttributes Class
- The UICollectionViewDataSource Protocol
- The UICollectionViewDelegate Protocol
- The UICollectionViewDelegateFlowLayout Protocol
- Cell and View Reuse
- An iPhone iOS 6 Storyboard-based Collection View Tutorial
- Creating the Collection View Example Project
- Removing the Template View Controller
- Adding a Collection View Controller to the Storyboard
- Adding the Collection View Cell Class to the Project
- Designing the Cell Prototype
- Implementing the Data Model
- Implementing the Data Source
- Testing the Application
- Setting Sizes for Cell Items
- Changing Scroll Direction
- Implementing a Supplementary View
- Implementing the Supplementary View Protocol Methods
- Deleting Collection View Items
- Subclassing and Extending the iOS 6 Collection View Flow Layout
- About the Example Layout Class
- Subclassing the UICollectionViewFlowLayout Class
- Extending the New Layout Class
- Implementing the layoutAttributesForItemAtIndexPath: Method
- Implementing the layoutAttributesForElementsInRect: Method
- Implementing the modifyLayoutAttributes: Method
- Adding the New Layout and Pinch Gesture Recognizer
- Implementing the Pinch Recognizer
- Avoiding Image Clipping
- Adding the QuartzCore Framework to the Project
- Testing the Application
- Drawing iOS 6 iPhone 2D Graphics with Quartz
- An iOS 6 iPhone Graphics Tutorial using Quartz 2D and Core Image
- The iOS iPhone Drawing Example Application
- Creating the New Project
- Creating the UIView Subclass
- Locating the drawRect Method in the UIView Subclass
- Drawing a Line
- Drawing Paths
- Drawing a Rectangle
- Drawing an Ellipse or Circle
- Filling a Path with a Color
- Drawing an Arc
- Drawing a Cubic Bézier Curve
- Drawing a Quadratic Bézier Curve
- Dashed Line Drawing
- Drawing an Image into a Graphics Context
- Image Filtering with the Core Image Framework
- Basic iOS 6 iPhone Animation using Core Animation
- UIView Core Animation Blocks
- Understanding Animation Curves
- Receiving Notification of Animation Completion
- Performing Affine Transformations
- Combining Transformations
- Creating the Animation Example Application
- Implementing the Interface File
- Drawing in the UIView
- Detecting Screen Touches and Performing the Animation
- Building and Running the Animation Application
- Integrating iAds into an iOS 6 iPhone App
- iOS iPhone Advertising Options
- iAds Advertisement Formats
- Basic Rules for the Display of iAds
- Creating an Example iAds iPhone Application
- Adding the iAds Framework to the Xcode Project
- Configuring the View Controller
- Designing the User Interface
- Creating the Banner Ad
- Displaying the Ad
- Implementing the Delegate Methods
- An Overview of iOS 6 iPhone Multitasking
- Scheduling iOS 6 iPhone Local Notifications
- An Overview of iOS 6 Application State Preservation and Restoration
- An iOS 6 iPhone State Preservation and Restoration Tutorial
- Creating the Example Application
- Trying the Application without State Preservation
- Opting-in to State Preservation
- Setting Restoration Identifiers
- Encoding and Decoding View Controller State
- Adding a Navigation Controller to the Storyboard
- Adding the Third View Controller
- Creating the Restoration Class
- Integrating Maps into iPhone iOS 6 Applications using MKMapItem
- An Example iOS 6 iPhone MKMapItem Application
- Getting iPhone Location Information using the iOS 6 Core Location Framework
- An Example iOS 6 iPhone Location Application
- Working with Apple Maps on the iPhone with MapKit and the MKMapView Class
- About the MapKit Framework
- Understanding Map Regions
- About the iPhone MKMapView Tutorial
- Creating the iPhone Map Tutorial
- Adding the MapKit Framework to the Xcode Project
- Creating the MKMapView Instance and Toolbar
- Configuring the Map View
- Changing the MapView Region
- Changing the Map Type
- Testing the iPhone MapView Application
- Updating the Map View based on User Movement
- Adding Basic Annotations to a Map View
- Using iOS 6 Event Kit to Create Date and Location Based Reminders
- An Overview of the Event Kit Framework
- The EKEventStore Class
- Accessing Calendars in the Database
- Accessing Current Reminders
- Creating Reminders
- Creating Alarms
- Creating the Example Project
- Designing the User Interface for the Date/Time Based Reminder Screen
- Implementing the Reminder Code
- Hiding the Keyboard
- Designing Location-based Reminder Screen
- Creating a Location-based Reminder
- Adding the Core Location and Event Kit Frameworks
- Testing the Application
- Accessing the iPhone Camera and Photo Library
- An Example iOS 6 iPhone Camera Application
- Video Playback from within an iOS 6 iPhone Application
- An Overview of the MPMoviePlayerController Class
- Supported Video Formats
- The iPhone Movie Player Example Application
- Adding the MediaPlayer Framework to the Project
- Designing the User Interface
- Declaring the MoviePlayer Instance
- Implementing the Action Method
- The Target-Action Notification Method
- Build and Run the Application
- Playing Audio on an iPhone using AVAudioPlayer
- Supported Audio Formats
- Receiving Playback Notifications
- Controlling and Monitoring Playback
- Creating the iPhone Audio Example Application
- Adding the AVFoundation Framework
- Adding an Audio File to the Project Resources
- Designing the User Interface
- Implementing the Action Methods
- Creating and Initializing the AVAudioPlayer Object
- Implementing the AVAudioPlayerDelegate Protocol Methods
- Building and Running the Application
- Recording Audio on an iPhone with AVAudioRecorder
- Integrating Twitter and Facebook into iPhone iOS 6 Applications
- An iPhone iOS 6 Facebook Integration Tutorial using UIActivityViewController
- iPhone iOS 6 Facebook and Twitter Integration using SLRequest
- An iOS 6 iPhone Twitter Integration Tutorial using SLRequest
- Making Store Purchases with the SKStoreProductViewController Class
- Building In-App Purchasing into iPhone iOS 6 Applications
- Preparing an iOS 6 Application for In-App Purchases
- An iPhone iOS 6 In-App Purchase Tutorial
- Configuring and Creating App Store Hosted Content for iOS 6 In-App Purchases