Difference between revisions of "Kindle Fire Development Essentials"
From Techotopia
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#* [[Creating an Android User Interface in Java Code|Converting Density Independent Pixels (dp) to Pixels (px)]]<br><br> | #* [[Creating an Android User Interface in Java Code|Converting Density Independent Pixels (dp) to Pixels (px)]]<br><br> | ||
# [[An Overview and Example of Android Event Handling]] | # [[An Overview and Example of Android Event Handling]] | ||
+ | #* [[An Overview and Example of Android Event Handling|Understanding Android Events]] | ||
+ | #* [[An Overview and Example of Android Event Handling|Event Listeners and Callback Methods]] | ||
+ | #* [[An Overview and Example of Android Event Handling|An Event Handling Example]] | ||
+ | #* [[An Overview and Example of Android Event Handling|Designing the User Interface]] | ||
+ | #* [[An Overview and Example of Android Event Handling|The Event Listener and Callback Method]] | ||
+ | #* [[An Overview and Example of Android Event Handling|Consuming Events]]<br><br> | ||
+ | # [[Android Touch and Multi-touch Event Handling]] |
Revision as of 19:25, 7 June 2012
Table of Contents | Next | |
An Overview and History of the Kindle Fire |
<google>BUY_KINDLE_FIRE</google>
Table of Contents
- An Overview and History of the Kindle Fire
- Setting Up a Kindle Fire Android Development Environment
- Creating a Kindle Fire Android Virtual Device (AVD)
- Creating an Example Kindle Fire Android Application
- Testing Android Applications on a Physical Kindle Fire Device
- An Overview of the Android Debug Bridge (adb)
- Configuring the adb to Detect a Kindle Fire Device
- Mac OS X Kindle Fire adb Configuration
- Windows Kindle Fire adb Configuration
- Configuring the adb_usb.ini File
- Configuring the Google USB Driver Package
- Installing the Google USB Device Driver
- Restarting the adb Server
- Linux Kindle Fire adb Configuration
- Identifying the Linux USB Device
- Editing the 51-android.rules File
- Modifying the adb_usb.ini File
- Restarting the adb Server
- Testing the adb Connection
- Manual Selection of the Application Run Target
- An Overview of the Kindle Fire Android Architecture
- The Anatomy of an Android Application
- Understanding Android Application and Activity Lifecycles
- Handling Android Activity State Changes
- Android Activity State Changes – An Example Application
- Saving and Restoring the User Interface State of an Android Activity
- Understanding Android Views, View Groups and Layouts
- Designing an Android User Interface using the Graphical Layout Tool
- The Android Graphical Layout Tool
- A Graphical Layout Tool Example
- Adding an XML Resource File to the Project
- Editing View Properties
- Using the View Properties Sheet
- Creating a New Activity
- Adding the New Activity to the Manifest File
- Running the Application
- Manually Creating an XML Layout
- Using the Hierarchy Viewer
- Creating an Android User Interface in Java Code
- An Overview and Example of Android Event Handling
- Android Touch and Multi-touch Event Handling