→Adding the Texture Atlas
By default, the project should be configured to generate the texture atlas when the application is compiled. Verify that this is the case by selecting the project name at the top of the project navigator panel followed by Build Settings in the main panel. Enter spritekit deployment into the search field and make sure that the Enable Texture Atlas Generation option is set to YES (Figure 57 6) for the SpriteKitDemo target.
[[Image:spritekit_texture_atlas_generation_enabled.png|Enabling texture atlas generation in Xcode 5]]
== Obtaining a Texture from the Atlas ==