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Drawing iOS 4 iPhone 2D Graphics with Quartz

1 byte added, 17:48, 11 February 2011
Summary
== Summary ==
This chapter has covered some of the basic principles behind the drawing of two dimensional graphics on the iPhone using the Quartz 2D API. Topics covered included obtaining the graphics context, implementing the drawRect method and the handling of colors and transparency. In [[An iOS4 iOS 4 iPhone Graphics Drawing Tutorial using Quartz 2D]], this theory will be put into practice with examples of how to draw a variety of shapes and images on an iPhone screen.