Difference between revisions of "Android 4 App Development Essentials"

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#* [[Setting up an Android Development Environment|Mac OS X]]
 
#* [[Setting up an Android Development Environment|Mac OS X]]
 
#* [[Setting up an Android Development Environment|Updating the ADT]]
 
#* [[Setting up an Android Development Environment|Updating the ADT]]
#* [[Setting up an Android Development Environment|Adding the ADT Plugin to an Existing Eclipse Integration]]<br><br>
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#* [[Setting up an Android Development Environment|Adding the ADT Plugin to an Existing Eclipse Integration]]<br><br><htmlet>ezoictoc1</htmlet>
 
# [[Creating an Android Virtual Device (AVD)]]
 
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#* [[Creating an Android Virtual Device (AVD)|About Android Virtual Devices]]
 
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#* [[Designing an Android User Interface using the Graphical Layout Tool|Running the Application]]
 
#* [[Designing an Android User Interface using the Graphical Layout Tool|Running the Application]]
 
#* [[Designing an Android User Interface using the Graphical Layout Tool|Manually Creating an XML Layout]]
 
#* [[Designing an Android User Interface using the Graphical Layout Tool|Manually Creating an XML Layout]]
#* [[Designing an Android User Interface using the Graphical Layout Tool|Using the Hierarchy Viewer]]<br><br>
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# [[Creating an Android User Interface in Java Code]]
 
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#* [[Creating an Android User Interface in Java Code|Java Code vs. XML Layout Files]]
 
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#* [[Implementing Android Scene Transitions – A Tutorial|Adding the Transition File]]
 
#* [[Implementing Android Scene Transitions – A Tutorial|Adding the Transition File]]
 
#* [[Implementing Android Scene Transitions – A Tutorial|Loading and Using the Transition Set]]
 
#* [[Implementing Android Scene Transitions – A Tutorial|Loading and Using the Transition Set]]
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#*  [[An Android Content Provider Tutorial|Implementing the Content Provider delete() Method]]
 
#*  [[An Android Content Provider Tutorial|Implementing the Content Provider delete() Method]]
 
#*  [[An Android Content Provider Tutorial|Declaring the Content Provider in the Manifest File]]
 
#*  [[An Android Content Provider Tutorial|Declaring the Content Provider in the Manifest File]]
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# [[Accessing Cloud Storage using the Android Storage Access Framework]]
 
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#* [[Accessing Cloud Storage using the Android Storage Access Framework|The Storage Access Framework]]
 
#* [[Accessing Cloud Storage using the Android Storage Access Framework|The Storage Access Framework]]

Latest revision as of 15:50, 18 November 2016

Table of ContentsNext
Introduction to Android 4.4 App Development Essentials


© 2014 Neil Smyth / Payload Media. This eBook is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved.


You are currently reading the Eclipse - Android 4.4 Edition of this book.

Purchase the fully updated Android Studio 3.0 / Android 8 Edition of this publication in eBook ($24.99) or Print ($39.99) format

Android Studio 3.0 Development Essentials - Android 8 Edition Print and eBook (ePub/PDF/Kindle) editions contain 82 chapters and over 810 pages

Buy eBook Buy Print Preview Book

Table of Contents

  1. Introduction to Android 4.4 App Development Essentials
  2. Setting up an Android Development Environment
  3. Creating an Android Virtual Device (AVD)
  4. Creating an Example Android Application
  5. Testing Android Applications on a Physical Android Device with ADB
  6. An Overview of the Android Architecture
  7. The Anatomy of an Android Application
  8. Understanding Android Application and Activity Lifecycles
  9. Handling Android Activity State Changes
  10. Android Activity State Changes - An Example Application
  11. Saving and Restoring the User Interface State of an Android Activity
  12. Understanding Android Views, View Groups and Layouts
  13. Designing an Android User Interface using the Graphical Layout Tool
  14. Creating an Android User Interface in Java Code
  15. Using the Android GridLayout Manager in the Graphical Layout Tool
  16. Working with the Android GridLayout in XML Layout Resources
  17. An Overview and Example of Android Event Handling
  18. Android Touch and Multi-touch Event Handling
  19. Detecting Common Gestures using the Android Gesture Detector Class
  20. Implementing Android Custom Gesture and Pinch Recognition
  21. An Introduction to Android Fragments
  22. Using Fragments in Android - A Worked Example
  23. An Android Master/Detail Flow Tutorial
  24. Creating and Managing Overflow Menus on Android
  25. Animating User Interfaces with the Android Transitions Framework
  26. An Android Transition Tutorial using beginDelayedTransition
  27. Implementing Android Scene Transitions – A Tutorial
  28. An Overview of Android Intents
  29. Android Explicit Intents – A Worked Example
  30. Android Implicit Intents – A Worked Example
  31. Android Broadcast Intents and Broadcast Receivers
  32. A Basic Overview of Android Threads and Thread handlers
  33. An Overview of Android Started and Bound Services
  34. Implementing an Android Started Service – A Worked Example
  35. Android Local Bound Services – A Worked Example
  36. Android Remote Bound Services – A Worked Example
  37. An Overview of Android SQLite Databases
  38. An Android TableLayout and TableRow Tutorial
  39. An Android SQLite Database Tutorial
  40. Understanding Android Content Providers
  41. An Android Content Provider Tutorial
  42. Accessing Cloud Storage using the Android Storage Access Framework
  43. An Android Storage Access Framework Example
  44. Implementing Video Playback on Android using the VideoView and MediaController Classes
  45. Video Recording and Image Capture on Android using Camera Intents
  46. Android Audio Recording and Playback using MediaPlayer and MediaRecorder
  47. Working with the Google Maps Android API
  48. Printing with the Android Printing Framework
  49. An Android HTML and Web Content Printing Example
  50. An Android Custom Document Printing Tutorial
  51. Handling Different Android Devices and Displays
  52. Signing and Preparing an Android Application for Release
  53. Integrating Google Play In-app Billing into an Android Application – A Tutorial


You are currently reading the Eclipse - Android 4.4 Edition of this book.

Purchase the fully updated Android Studio 3.0 / Android 8 Edition of this publication in eBook ($24.99) or Print ($39.99) format

Android Studio 3.0 Development Essentials - Android 8 Edition Print and eBook (ePub/PDF/Kindle) editions contain 82 chapters and over 810 pages

Buy eBook Buy Print Preview Book



Table of ContentsNext
Introduction to Android 4.4 App Development Essentials