Changes

An iOS 8 Swift Sprite Kit Level Editor Game Tutorial

32 bytes added, 19:12, 14 April 2015
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}
override func touchesBegan(touches: NSSetSet<NSObject>, withEvent event: UIEvent) {
/* Called when a touch begins */
<pre>
override func touchesBegan(touches: NSSetSet<NSObject>, withEvent event: UIEvent) {
/* Called when a touch begins */
let welcomeNode = childNodeWithName("welcomeNode")
<pre>
override func touchesBegan(touches: NSSetSet<NSObject>, withEvent event: UIEvent) {
let archerNode = self.childNodeWithName("archerNode")
<pre>
override func touchesBegan(touches: NSSetSet<NSObject>, withEvent event: UIEvent) {
let archerNode = self.childNodeWithName("archerNode")